Remember to save the dungeon often. It is auto-saved when you switch to runtime mode, but not when the window is closed.
First, decide how big the top dungeon level should be using the two numeric controls. Each level can be a different size, alhtough this may be confusing for the player. You can change the size at any time, but it may throw off your design.
Second, choose a starting position for the player. Select the "Start Position" radio button, then click in any square.
Now start adding walls, doors, monsters and items by selecting an edit mode using the radio buttons. You can delete by clicking again on the location. To add a stairs down, you will first need to create the next level. Do this by incrementing the level numeric control. Note that the top level is zero, with each level below it incrementing by one, so level 3 is the fourth level ofthe dungeon. Once you have created a lower level, you can add stairs down. Note that the player appears on the lower level at the same place as the stairs on the upper level. Note also that you can have as many stairs up and down as you want.
To switch to runtime mode, uncheck the "Edit Game" checkbox. this autosaves the dungeon, then starts a new game. Note that when you save a game in progress, it saves the entire dungeon, so any changes you make will not be there in the saved game. When you make changes, you'll need to start play from the beginning.
Copyright 2021 by Mike Berro
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